PLAYER GUIDE

How Super Auto Battle Works

An idle auto-battler on Solana. Connect your wallet, deposit $BATTLE, build your character, and watch fights play out automatically — earning Gold, XP, and more $BATTLE with every kill.

🎮

Overview

Super Auto Battle is a progression RPG where combat runs on its own. Grow stronger through upgrades, gear, and smart stat choices. Each victory pushes you to the next Battle Level; each defeat sends you back to Level 1.

Connect Wallet Deposit 10k $BATTLE Auto-Fight Earn Rewards Upgrade & Repeat
⚔️ Battle Level

The enemy stage shown as LEVEL in the arena. Goes up on win, resets to 1 on death.

⭐ Player Level

Your XP level in PLAYER STATS. Only goes up from fight XP. Grants Skill Points — never resets.

🚀

Getting Started

1

Connect your wallet

Click Connect in the top bar and sign in with Phantom or Solflare. Your wallet address is your account — you can rename once.

2

Deposit to unlock battles

Deposit at least 10,000 $BATTLE via the ⇅ button. Until then the arena stays locked.

3

Let the auto-battler run

Fights start automatically. The server simulates each fight; your client replays the animation. Upgrade between fights and watch the numbers climb.

🔄

Battle Loop

Every fight follows the same cycle:

STEP 1 Server picks an enemy for your Battle Level and rolls a random seed.
STEP 2 Combat simulates swing-by-swing until someone dies (or a stalemate tie-break).
WIN Earn Gold, XP, and $BATTLE. Battle Level +1. Leftover HP carries to the next fight.
LOSE Battle Level resets to 1. Death timer starts. HP fully restores on revive.
COOLDOWN Short wait matching fight length — prevents spamming faster than replays play out.
💚 HP carry-over

Finish a fight below max HP and that HP persists. Regen ticks continuously during combat. Full HP at fight end clears the carry.

Hover any stat row in PLAYER STATS during gameplay for a full breakdown of where your numbers come from.
📊

Stats

How stats combine

Eight sources stack: Points, Equipment, Cards, Class, Pets, Artifacts, Stake, and Shop.

Final = (Base + Flats) × (1 + Points%) × (1 + Equipment%) × … × (1 + Shop%)

Percentage bonuses from different systems multiply together.

All 11 stats
❤ Health
Max HP. Base 50.
➕ Regen
HP/sec during fights. Base 1/s.
⚔ Damage
Per hit before crits. Base 5.
⚡ Atk Spd
Attacks/sec. Base 0.5. Cap 0.1–10.
💥 Crit Mult
Crit damage multiplier. Base 2×.
◉ Crit Chance
Per-swing crit roll. Base 5%. Cap 100%.
🛡 Armor
Reduces incoming hits. Enemies have 0.
🧛 Lifesteal
% of damage dealt returned as HP.
⭐ XP Mult
XP per kill. Base 1×.
🪙 Gold Mult
Gold per kill. Base 1×.
💎 $BATTLE Mult
$BATTLE per kill. Base 1×.
🛡 Armor formula
Damage Taken = Raw × 100 / (Armor × 5 + 100)

50 Armor ≈ 29% reduction. Also boosts effective HP for stalemate tie-breaks.

⚔️

How Fights Work

Real-time simulation — not turn-based:

Both fighters attack on independent timers (Attack Speed).
Ties go to you — player swings first.
Each swing rolls crit independently. Crits × Crit Mult.
Lifesteal heals immediately after your hit.
Regen ticks every second while alive.
Enemies: no armor, no crits, no regen — but damage ramps +4%/sec alive.
⏱ Enemy damage ramp

Alive 30 seconds ≈ 3.2× damage vs fight start. Burst DPS builds that kill fast beat long slugfests.

Stalemate tie-break

If neither side dies in time, winner = higher Combat Power (effective HP × DPS, with crits & armor).

👹

Enemies & Bosses

📖 Bestiary

100 unique enemies in themed sets of 10 — Vermin, Beasts, Swarm, Aquatic, Forest, Undead, Golems, Mythic, Sci-Fi, Cosmic. After Level 100 the cycle repeats; scaling never stops.

👑 Bosses

Every 10th level is a Boss (10× rewards). Every 100th boss (L100, 200, 300…) is a milestone boss with even higher power.

Elite modifiers — from Level 11

Any enemy can roll elites. Multiple stack, multiplying stats and rewards:

ModEffectReward
🍎 Apple2× HP & Damage
👊 Fist3× Damage
🔪 Knife10× Damage10×
❤️ Heart3× HP
💖 Sparkle Heart10× HP10×
⭐ Star3× HP & Damage
🌟 Glowing Star10× HP & Damage10×
😈 Devil25× HP & Damage25×
Elite spawn rates rise slightly with Battle Level. Devil-modded bosses are rare but extremely lucrative.
💀

Death & Revives

On death
  • Battle Level → 1
  • 10-minute respawn timer
  • Carried HP cleared — full HP on revive
Skip the wait
💚 Revive Heart

Spend 1 heart to continue instantly. Start with 10 hearts. Earn more from Shop packs.

💎 Buy Revive ($1)

Pay $1 in $BATTLE (100 tokens) for instant revive without spending a heart.

XP & Skill Points

Earning XP

Every kill grants XP (× XP Mult & enemy modifiers). Fill the bar → Player Level up → +1 Skill Point.

XP curve

Early: 25, 50, 75… per level. From L10: +50 each step, scaled by level0.4.

Spending Skill Points

Use the POINTS panel for permanent stat upgrades. Economy stats (Gold/XP/$BATTLE mults) cost more per level.

📬 Milestone Mail

Beating certain Battle Levels sends reward mail (Gold + sometimes Skill Points). Check the MAIL panel. Milestones at L1, 10, 50, 100, 200, and many easter-egg levels.

⬆️

Upgrade Systems

Eight systems stack into your stats. Some unlock as you push deeper:

Points — Skill Points on any statAlways open
🎒Inventory — equip gear from chestsAlways open
🛒Shop — premium packs & bundlesAlways open
📈Stake — lock $BATTLE for buffsAlways open
🃏Cards — gacha duplicates to level cardsBeat L10
👑Class — build archetype & level itBeat L25
🐾Pets — equip up to 3 (5× tick/level)Beat L50
🏺Artifacts — one-time unlocks (20× tick)Beat L100
Classes
🛡️
Juggernaut
Pure wall
2× Health % + Armor / level
⚔️
Berserker
Raw DPS
2× Damage % + Atk Spd / level
🗡️
Assassin
Spiky crit
Crit Chance + Crit Mult + Dmg %
🧛
Reaper
Sustain
Lifesteal + Dmg % + Health %
👑
Warlord
Balanced
Damage % + Health % / level
🪙
Merchant
Economy
Gold, XP & $BATTLE mults (weaker)
🃏 Cards & 🐾 Pets

Collect duplicates to level (max 100). Each level = base tick. Equip up to 3 pets.

🏺 Artifacts

One-time unlock per stat type (13 total). Each grants 20× tick bonus. Random unlocks cost $BATTLE.

🎒

Equipment

Seven gear slots

Weapon, Helmet, Chest, Gloves, Boots, Necklace, Ring — rolled from Gold chests in Inventory.

Rarity tiers

Common → Godly. Higher rarity = more stat lines. Weapons always roll at least one Damage line.

Upgrades & selling

Upgrade with Gold + $BATTLE: +10% to all lines per level. Sell unwanted gear for half base Gold.

🎁 Six chest tiers

From 1,000 Gold (mostly Common) up to 100,000,000 Gold (Legendary / Mythic / Godly).

📈

Staking

Lock $BATTLE for 7 days to gain stat boosts. Run multiple stakes at once. Withdraw when the timer expires.

⚔️ Damage
2.5M — +100% Dmg, +25% Atk Spd, 5× Crit, +5% Crit
🛡️ Defense
2.5M — +300% Health, +50 Armor
⭐ XP
2.5M — +100% XP Gain
🪙 Gold
2.5M — +100% Gold Gain
💎 $BATTLE
10M — +25% $BATTLE Gain
Staked tokens show in your balance but stay locked until the timer completes.
💰

Currencies

🪙
Gold
From kills & mail. Spent on chests, class upgrades, gear upgrades, and Skill Points.
Skill Points
From leveling up, mail, and shop. Spent in the Points panel.
💎
$BATTLE
On-chain Solana token. Deposit to play & earn. Used for cards, pets, artifacts, stakes, revives, shop.
💚
Revive Hearts
Instant-revive tokens. Start with 10. Earn from shop packs.
💎

$BATTLE Token

Earning

Every kill drops $BATTLE based on Battle Level, boss/elite mults, your $BATTLE Mult, and a network difficulty knob. Cap: 1,000,000 per kill.

Depositing

Transfer from wallet via ⇅. The 10,000 token gate unlocks battles. Deposited tokens sit in your in-game balance.

Withdrawing
Minimum: 50,000 $BATTLE
Daily cap: 5,000,000 $BATTLE (rolling 24h)
Fee: 5% — recycled into the rewards pool
📊 Network share

The arena header shows past-hour earnings and your share of the global emission pool. Higher $BATTLE Mult = bigger slice.

🛒

Shop

Premium one-time packs and repeatable Gold/Skill bundles — paid in $BATTLE at live market rates.

Premium packs (one-time)
🎁
Starter Pack
+50 Health, +30% Health mult, +3 Damage, +10% Damage mult, 10K Gold, 3 Skill Points — available from the start
$3
👼
Angel Pack
+50% Health mult, +20 Regen, 20 Revive Hearts
$10
🛡️
Survival Pack
25 Hearts, Regen, Armor, Lifesteal, 5 Skill Points
$25
⚔️
War Pack
Offensive stat boosts + 25 Skill Points
$50
💰
Economy Pack
Perma +50% Gold & XP mults, +10% $BATTLE mult
$200
👑
Ultimate Pack
Unlock all systems, 100M Gold, Legendary set, 50 SP, permanent boosts
$200
Repeatable packs

Small / Medium / Large Gold packs and Skill Point packs — buy multiple times for quick boosts.

Shop prices in $BATTLE fluctuate with the token's USD price. Quotes refresh automatically.