How Super Auto Battle Works
An idle auto-battler on Solana. Connect your wallet, deposit $BATTLE, build your character, and watch fights play out automatically — earning Gold, XP, and more $BATTLE with every kill.
Overview
Super Auto Battle is a progression RPG where combat runs on its own. Grow stronger through upgrades, gear, and smart stat choices. Each victory pushes you to the next Battle Level; each defeat sends you back to Level 1.
The enemy stage shown as LEVEL in the arena. Goes up on win, resets to 1 on death.
Your XP level in PLAYER STATS. Only goes up from fight XP. Grants Skill Points — never resets.
Getting Started
Connect your wallet
Click Connect in the top bar and sign in with Phantom or Solflare. Your wallet address is your account — you can rename once.
Deposit to unlock battles
Deposit at least 10,000 $BATTLE via the ⇅ button. Until then the arena stays locked.
Let the auto-battler run
Fights start automatically. The server simulates each fight; your client replays the animation. Upgrade between fights and watch the numbers climb.
Battle Loop
Every fight follows the same cycle:
Finish a fight below max HP and that HP persists. Regen ticks continuously during combat. Full HP at fight end clears the carry.
Stats
Eight sources stack: Points, Equipment, Cards, Class, Pets, Artifacts, Stake, and Shop.
Final = (Base + Flats) × (1 + Points%) × (1 + Equipment%) × … × (1 + Shop%)
Percentage bonuses from different systems multiply together.
Damage Taken = Raw × 100 / (Armor × 5 + 100)
50 Armor ≈ 29% reduction. Also boosts effective HP for stalemate tie-breaks.
How Fights Work
Real-time simulation — not turn-based:
Alive 30 seconds ≈ 3.2× damage vs fight start. Burst DPS builds that kill fast beat long slugfests.
If neither side dies in time, winner = higher Combat Power (effective HP × DPS, with crits & armor).
Enemies & Bosses
100 unique enemies in themed sets of 10 — Vermin, Beasts, Swarm, Aquatic, Forest, Undead, Golems, Mythic, Sci-Fi, Cosmic. After Level 100 the cycle repeats; scaling never stops.
Every 10th level is a Boss (10× rewards). Every 100th boss (L100, 200, 300…) is a milestone boss with even higher power.
Any enemy can roll elites. Multiple stack, multiplying stats and rewards:
| Mod | Effect | Reward |
|---|---|---|
| 🍎 Apple | 2× HP & Damage | 2× |
| 👊 Fist | 3× Damage | 3× |
| 🔪 Knife | 10× Damage | 10× |
| ❤️ Heart | 3× HP | 3× |
| 💖 Sparkle Heart | 10× HP | 10× |
| ⭐ Star | 3× HP & Damage | 3× |
| 🌟 Glowing Star | 10× HP & Damage | 10× |
| 😈 Devil | 25× HP & Damage | 25× |
Death & Revives
- Battle Level → 1
- 10-minute respawn timer
- Carried HP cleared — full HP on revive
Spend 1 heart to continue instantly. Start with 10 hearts. Earn more from Shop packs.
Pay $1 in $BATTLE (100 tokens) for instant revive without spending a heart.
XP & Skill Points
Every kill grants XP (× XP Mult & enemy modifiers). Fill the bar → Player Level up → +1 Skill Point.
Early: 25, 50, 75… per level. From L10: +50 each step, scaled by level0.4.
Use the POINTS panel for permanent stat upgrades. Economy stats (Gold/XP/$BATTLE mults) cost more per level.
Beating certain Battle Levels sends reward mail (Gold + sometimes Skill Points). Check the MAIL panel. Milestones at L1, 10, 50, 100, 200, and many easter-egg levels.
Upgrade Systems
Eight systems stack into your stats. Some unlock as you push deeper:
Collect duplicates to level (max 100). Each level = 5× base tick. Equip up to 3 pets.
One-time unlock per stat type (13 total). Each grants 20× tick bonus. Random unlocks cost $BATTLE.
Equipment
Weapon, Helmet, Chest, Gloves, Boots, Necklace, Ring — rolled from Gold chests in Inventory.
Common → Godly. Higher rarity = more stat lines. Weapons always roll at least one Damage line.
Upgrade with Gold + $BATTLE: +10% to all lines per level. Sell unwanted gear for half base Gold.
From 1,000 Gold (mostly Common) up to 100,000,000 Gold (Legendary / Mythic / Godly).
Staking
Lock $BATTLE for 7 days to gain stat boosts. Run multiple stakes at once. Withdraw when the timer expires.
Currencies
$BATTLE Token
Every kill drops $BATTLE based on Battle Level, boss/elite mults, your $BATTLE Mult, and a network difficulty knob. Cap: 1,000,000 per kill.
Transfer from wallet via ⇅. The 10,000 token gate unlocks battles. Deposited tokens sit in your in-game balance.
The arena header shows past-hour earnings and your share of the global emission pool. Higher $BATTLE Mult = bigger slice.
Shop
Premium one-time packs and repeatable Gold/Skill bundles — paid in $BATTLE at live market rates.
Small / Medium / Large Gold packs and Skill Point packs — buy multiple times for quick boosts.